Turtle Master - Slows down but also makes take less damage.Bad Luck - Shrinks the odds of getting treasure from fishing.Slow Falling - Makes the affected entity “glide” instead of fall.This will also make the victim unable to deal damage without using a weapon. Weakness - Reduces all melee attacks by 1 heart damage.Water Breathing - Lets something breathe underwater or stay underwater for a longer time. Strength - Adds 1 and 1/2 heart /3 damage to all melee attacks with or without a weapon.Swiftness - Increases walking speed, sprinting speed, and jumping distance by 20%.Slowness - Movement speed is decreased by 1 minute and 30 seconds.Regeneration - Restores health over time by approximately 1 heart every 2.4 seconds.It cannot kill you, but bring you to half a heart. Higher Level deals more damage over time. Poison - Deals damage over time with the poison effect.Night Vision - Makes everything appear at the max light level, including underwater areas.Luck - Increases odds of getting higher-quality items in dungeon chests, fishing, etc.Leaping - Can jump higher than normal.Invisibility - Renders invisible, but equipped/wielded items and armor are still visible to others.Healing - Restores 3/6 health instantly.Harming - Inflicts 3/6 damage instantly.Fire Resistance - Gives immunity to damage from fire, lava, and ranged Blaze attacks.The following effects only apply to the regular potion without any duration or potency extents added to it. If a witch is killed while it is holding its healing potion, there is a 45% chance that the witch will drop its potion, and a 25% chance for other potions to drop such as Instant Health II.Some potions can't be enhanced this way, as they activate an effect that can be only active or inactive (i.e Fire Resistance or Night Vision). If a player adds glowstone dust to a potion, it makes the potion more potent/stronger, thereby making Poison II. This enhancement can be applied to most potions, except for those that have an instant effect (i.e. If a player adds redstone to a potion, it makes the potion last longer, thereby creating Poison extended ("ext" is added to the end of the potion's name). A usual potion has the usual effects, which come naturally when it is 1st brewed, but some potions can be enhanced in 2 ways. There are different categories of potions, like poison's variations: Poison, Poison II, and Poison Extended. The most commonly used base is the Nether wart since it is needed to make the largest range of possible options. Bases are the first ingredient added to the glass bottles. Ingredients have a wide range of effects most of which develop certain ilk of potions with a few ingredients that specify the ilk of potion being brewed.īases are key ingredients that start off the brewing process. TIP: If a player is unsure which ingredients to use, look at the potion recipes section below. Once a player has an awkward potion, they can put other ingredients in the top slot to make several different potions. When it finishes brewing, a player should have an Awkward Potion if they used nether wart.ĥ. Put 1-3 water bottles and 1 blaze powder in the brewing stand and then put the first base ingredient (usually Nether Wart) in the top slot. Once a player has finished filling the bottles, they can begin brewing.Ĥ. Fill the glass bottles with water by right-clicking on a water source while holding the bottles. The brewing interface of the Brewing Stand.ģ. In addition to the brewing stand, a player will need blaze powder and 1-3 glass bottles (crafted using 3 glass) in their respective slots (shown below), along with a water source to fill the bottles with (a water source block or a cauldron). Start by crafting a brewing stand in a crafting table by arranging the ingredients in the following manner (it is possible to get one from a village church and mining it with a pickaxe as of 1.14 and get one from an End Ship as of 1.9):Ģ.
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